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CORELDRAW VECTORIAL DESIGN                                                        16.06 | Design Gráfico
                                                                                           16.06 | Graphic Design
         Requirements
         Fundamental Knowledge on Informatics







          CorelDraw is a bidimensional vectorial design software used in graphic design for the execution of digital illustrations and layouts.








                                                            CONTENTS
             OBJECTIVES
                                                            Module 1 - Introduction     Module 6 - Effects in Objects
             To give trainees the necessary knowledge and competences   - Menus, Pallets and Tools  - Envelope, Perspective and
             for executing vectorial design by effectively using main   - Principal Modifying Screens  Distortion
             functionalities of CorelDraw.
                                                             - Plug-in Management and     - Combining Forms and Colours
                                                             Installation                 with Interactive Blends
             ADDRESSEES                                      - Preferences                - Transparency and Shades
                                                                                          - Bruches
             Everyone interested on this subject.           Module 2 - Spatial Guides and
                                                            Organisation                Module 7 - Text – Formatting
                                                             - Page Dimension and Zero Point  - Artistic Text and Paragraph Text
                                                             - Document Configuration and   - Dimensioning, Reflecting, Twisting
                                                             Formatting                   and Doubling Text
                                                             - Rules, Grids and Guides    - Formatting Characters and
                                                             - X, Y Position References and   Paragraphs
                                                             Proxy                        - Inserting Text Around an Object
                                                                                          - Text Inside Forms
                                                            Module 3 - Working with Basic   - Flowing Text Manually and
                                                            Forms                         Automatically - Link
                                                             - Creation and Modification of Basic   - Converting Texts into Shapes
                                                             Forms
                                                             - Combining and Separating Forms  Module 8 - Working with Images
                                                             - Selecting, Moving and Changing   - Inserting Images Inside Forms
                                                             Forms                        - Redimensioning and Framing
                                                             - Group/Ungroup              Images
                                                             - Align and Distribute Objects  - Conversion into Different Models
             INFORMATION                                     - Duplicate vs Cloning Objects  of Colour - Working with Filters
             Hours: 24h                                      - Copy Attributes            - Poerclip Masks
             Time: See Training Plan
             Material Delivered: Training Support Material  Module 4 - Colours and Colour   Module 9 - PDF Printing and
             Training: Attendance Required                  Models                      Management
             Regime: Working Hours / Post-Working Hours      - Filling Forms              - Overprint
                                                             - Create, Save and Transport a   - Print Via Distiller
                                                             Colour Library               - Publish into PDF
                                                             - Creating Direct Colours
                                                             - Creating and Controlling Gradings  Module 10 - Increase in
             METHODOLOGIES                                   - Working with Textures    Productivity

             Methodologies used by the trainer will be       - Using, Changing and Creating   - Working with Layers
                                                                                          - Concept and Using Templates
                                                             Patterns
             expository, demonstrative and/or active, favouring   - Associating Patterns and Grading
             the latter whenever possible.                   to Transparencies          Module 11 - Recording Models
                                                                                          - Native Extension
                                                            Module 5 - Vectorial Component  - Exchange
                                                             - Bézier Tool
                                                             - Pen Tool
                                                             - Working with Knots and Control
                                                             Points








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