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CORELDRAW VECTORIAL DESIGN 16.06 | Design Gráfico
16.06 | Graphic Design
Requirements
Fundamental Knowledge on Informatics
CorelDraw is a bidimensional vectorial design software used in graphic design for the execution of digital illustrations and layouts.
CONTENTS
OBJECTIVES
Module 1 - Introduction Module 6 - Effects in Objects
To give trainees the necessary knowledge and competences - Menus, Pallets and Tools - Envelope, Perspective and
for executing vectorial design by effectively using main - Principal Modifying Screens Distortion
functionalities of CorelDraw.
- Plug-in Management and - Combining Forms and Colours
Installation with Interactive Blends
ADDRESSEES - Preferences - Transparency and Shades
- Bruches
Everyone interested on this subject. Module 2 - Spatial Guides and
Organisation Module 7 - Text – Formatting
- Page Dimension and Zero Point - Artistic Text and Paragraph Text
- Document Configuration and - Dimensioning, Reflecting, Twisting
Formatting and Doubling Text
- Rules, Grids and Guides - Formatting Characters and
- X, Y Position References and Paragraphs
Proxy - Inserting Text Around an Object
- Text Inside Forms
Module 3 - Working with Basic - Flowing Text Manually and
Forms Automatically - Link
- Creation and Modification of Basic - Converting Texts into Shapes
Forms
- Combining and Separating Forms Module 8 - Working with Images
- Selecting, Moving and Changing - Inserting Images Inside Forms
Forms - Redimensioning and Framing
- Group/Ungroup Images
- Align and Distribute Objects - Conversion into Different Models
INFORMATION - Duplicate vs Cloning Objects of Colour - Working with Filters
Hours: 24h - Copy Attributes - Poerclip Masks
Time: See Training Plan
Material Delivered: Training Support Material Module 4 - Colours and Colour Module 9 - PDF Printing and
Training: Attendance Required Models Management
Regime: Working Hours / Post-Working Hours - Filling Forms - Overprint
- Create, Save and Transport a - Print Via Distiller
Colour Library - Publish into PDF
- Creating Direct Colours
- Creating and Controlling Gradings Module 10 - Increase in
METHODOLOGIES - Working with Textures Productivity
Methodologies used by the trainer will be - Using, Changing and Creating - Working with Layers
- Concept and Using Templates
Patterns
expository, demonstrative and/or active, favouring - Associating Patterns and Grading
the latter whenever possible. to Transparencies Module 11 - Recording Models
- Native Extension
Module 5 - Vectorial Component - Exchange
- Bézier Tool
- Pen Tool
- Working with Knots and Control
Points
ANGOLA +244 225 400 399 | www.get-ao.com ∙ PORTUGAL +351 244 820 630 | www.get-pt.pt ∙ MOÇAMBIQUE +258 857 367 374 | www.get-mz.com 3

